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wgpu_native really seems to like statically linking itself (as shown by it not implementing the functionality for dynamic linking), so I added an option to statically link it alongside SDL. How I implemented this almost certainly goes against some convention or guideline in SDL but I'm shooting blind here. I have no idea what to do. |
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| .. | ||
| SDL_build_config.h | ||
| SDL_build_config.h.cmake | ||
| SDL_build_config_android.h | ||
| SDL_build_config_ios.h | ||
| SDL_build_config_macos.h | ||
| SDL_build_config_minimal.h | ||
| SDL_build_config_windows.h | ||
| SDL_build_config_wingdk.h | ||
| SDL_build_config_xbox.h | ||
| SDL_revision.h.cmake | ||