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android
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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arm
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cocoa
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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dummy
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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emscripten
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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haiku
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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khronos
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vulkan_metal.h: Make compatible with ObjC ARC
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2022-11-23 17:37:38 -08:00 |
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kmsdrm
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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n3ds
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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ngage
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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offscreen
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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ps2
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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psp
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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raspberry
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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riscos
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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uikit
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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vita
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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vivante
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Fixed build on Steam Link hardware
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2023-01-13 16:37:56 -08:00 |
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wayland
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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windows
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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winrt
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Renamed SDL events for clarity
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2023-01-24 07:26:48 -08:00 |
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x11
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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yuv2rgb
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_blit.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_0.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_1.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_A.c
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_blit_auto.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_auto.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_copy.c
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_blit_copy.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_N.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_slow.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_blit_slow.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_bmp.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_clipboard.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_egl.c
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vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL)
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2023-01-25 00:23:05 +01:00 |
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SDL_egl_c.h
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Fixed building on Raspberry Pi
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2023-01-13 14:20:57 -08:00 |
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SDL_fillrect.c
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_pixels.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_pixels_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_rect.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_rect_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_rect_impl.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_RLEaccel.c
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Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
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2023-01-09 18:01:59 -08:00 |
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SDL_RLEaccel_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_shape.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_shape_internals.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_stretch.c
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_surface.c
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Document that the pitch value may be zero for surfaces that will be filled in by the application later.
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2023-01-24 22:51:16 -08:00 |
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SDL_sysvideo.h
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SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
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2023-01-25 01:23:17 -08:00 |
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SDL_video.c
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SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2023-01-25 09:26:59 -08:00 |
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SDL_video_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_vulkan_internal.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_vulkan_utils.c
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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SDL_yuv.c
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Moved SDL_intrin.h back into the public headers for application use
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2023-01-10 15:50:35 -08:00 |
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SDL_yuv_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
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sdlgenblit.pl
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |