Simple DirectMedia Layer https://libsdl.org
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Chris Genova 6a01d6e7d3 D3D12 GPU: Prevent reading out of bounds when uploading textures.
When the upload needs realignment, a new buffer is created to do the
upload, and the source data is copied to the new buffer. This commit
fixes the issue where the memcopy can read off the end of the source
buffer since it is reading based on destination pitch instead of source
pitch.
2025-11-07 17:47:51 -08:00
.github Added libxtst-dev to Linux CI build dependencies 2025-11-03 13:01:41 -08:00
android-project Updated to version 3.3.3 for development 2025-10-23 22:41:03 -07:00
build-scripts release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
cmake cmake: Add some symbols to the Emscripten preseed cache. 2025-11-06 13:41:55 -05:00
docs README-emscripten: Note that using the latest stable release is a good idea. 2025-11-05 16:12:01 -05:00
examples Support resizable windows with most examples 2025-10-07 15:33:10 -04:00
include loongarch: add Blit8888to8888PixelAlphaSwizzleLSX opt 2025-11-03 08:45:51 -08:00
src D3D12 GPU: Prevent reading out of bounds when uploading textures. 2025-11-07 17:47:51 -08:00
test Fixed blitting bitmaps with a non-zero x offset 2025-11-06 22:47:50 -08:00
VisualC Added SDL_RotateSurface() 2025-10-22 17:55:02 -07:00
VisualC-GDK Added SDL_RotateSurface() 2025-10-22 17:55:02 -07:00
wayland-protocols Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Xcode release: don't download pre-release dependencies + strict version parsing 2025-11-04 18:00:23 +01:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk android: Remove SDL3-static from Android.mk 2025-09-12 17:37:31 +02:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt loongarch: add SDL_FillSurfaceRect4LSX opt 2025-11-03 08:45:51 -08:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added a patch note for SDL_ELF_NOTE_DLOPEN 2025-10-27 08:28:05 -07:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)