..
atomic
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
2018-09-27 11:55:02 +03:00
audio
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
2018-12-04 12:34:45 +01:00
core
Patched to compile on Linux with threads enabled. (whoops!)
2018-12-01 11:14:20 -05:00
cpuinfo
Windows: NEON detection and intrinsic includes on Visual Studio
2018-12-04 16:50:31 +01:00
dynapi
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
2018-11-10 16:15:48 -04:00
events
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
2018-11-10 16:15:48 -04:00
file
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
filesystem
revert the recent typecast assignment changes (see bug #4079 )
2018-02-12 17:00:00 +03:00
haptic
Add and update include guards
2018-10-28 21:36:48 +01:00
hidapi
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
2018-10-26 09:27:31 -07:00
joystick
Added support for the Razer Raiju Mobile
2018-11-27 15:10:26 -08:00
libm
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
2018-11-18 11:50:20 +03:00
loadso
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
main
winmain: Patched to compile on C89 compilers.
2018-10-29 20:18:50 -04:00
power
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
2018-10-15 11:01:00 +03:00
render
direct3d: be more aggressive about resetting invalidated cached state.
2018-12-03 09:26:05 -05:00
sensor
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
2018-11-19 21:17:00 -08:00
stdlib
os/2 bits for SDL_malloc.c -- from libffi
2018-11-18 19:28:20 +03:00
test
Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch)
2018-11-12 16:42:49 -08:00
thread
Patched to compile on Linux with --disable-threads.
2018-12-01 10:36:26 -05:00
timer
Add and update include guards
2018-10-28 21:36:48 +01:00
video
directfb: Updated render backend to new internal API.
2018-12-02 02:33:06 -05:00
SDL.c
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
2018-11-19 21:17:00 -08:00
SDL_assert.c
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
SDL_assert_c.h
Add and update include guards
2018-10-28 21:36:48 +01:00
SDL_dataqueue.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_dataqueue.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_error.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_error_c.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_hints.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_internal.h
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
SDL_log.c
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00