SDL/src/render
Ryan C. Gordon 6934c910b3
opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.
This seems to be significantly more efficient on some modern platforms, but if
this turns out to be a widespread disaster, we can revert it.
2025-01-07 16:08:56 -05:00
..
direct3d Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d11 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d12 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
gpu Updated copyright for 2025 2025-01-01 07:45:52 -08:00
metal Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
opengl opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV. 2025-01-07 16:08:56 -05:00
opengles2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
ps2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
psp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
software Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vitagxm Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vulkan Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00