SDL/src/video
Sam Lantinga 361b7190df Track unique button states between different mice
We were already halfway doing this, but now we make that information available to the Windows driver so it can cache the button state per-mouse
2024-03-23 16:31:00 -07:00
..
android Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
arm Go back to using compiler built-in macros in ARM assembly code 2024-01-24 14:12:50 +03:00
cocoa Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
dummy Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
emscripten Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
gdk Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2024-02-12 09:54:33 -08:00
haiku Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
khronos vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) 2024-02-02 18:29:59 -08:00
kmsdrm Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
n3ds Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
ngage Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
offscreen Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
ps2 video: lowercase some video backend names. 2024-01-25 15:22:57 -05:00
psp Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
qnx Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
raspberry Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
riscos Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
uikit Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
vita Added SDL_GetKeyboardName() and SDL_GetMouseName() 2024-03-23 16:31:00 -07:00
vivante Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
wayland Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
windows Track unique button states between different mice 2024-03-23 16:31:00 -07:00
winrt Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
x11 Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
yuv2rgb Additional colorspace clarification 2024-03-05 16:47:36 -08:00
SDL_blit.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit.h Added support for the scRGB colorspace on D3D11 and D3D12 2024-01-31 18:07:00 -08:00
SDL_blit_0.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_1.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_A.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_auto.c Fixed crash scaling very large surfaces 2024-01-19 13:06:12 -08:00
SDL_blit_auto.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blit_copy.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_blit_copy.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blit_N.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_blit_slow.c Document the HDR tone mapping algorithm 2024-02-26 14:20:34 -08:00
SDL_blit_slow.h Added a slow blit function to handle large pixel formats and colorspace conversion 2024-01-31 09:50:46 -08:00
SDL_bmp.c iostream: "free*" params should be "closeio". 2024-03-14 23:14:46 -04:00
SDL_clipboard.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_clipboard_c.h mark SDL_ClipboardTextCallback as SDLCALL 2024-02-11 18:55:40 +03:00
SDL_egl.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_egl_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_fillrect.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_pixels.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_pixels_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_rect.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rect_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rect_impl.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_RLEaccel.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_RLEaccel_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_stretch.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_surface.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_sysvideo.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_video.c Fix crash in SDL_UpdateFullscreenMode calling SetWindowFullscreen with a null display 2024-03-11 11:17:45 -07:00
SDL_video_c.h emscripten, wayland, x11: Share the table of CSS cursor names 2024-02-16 07:52:43 -05:00
SDL_video_unsupported.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_vulkan_internal.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_vulkan_utils.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_yuv.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_yuv_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
sdlgenblit.pl Fixed crash scaling very large surfaces 2024-01-19 13:06:12 -08:00