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This fixes getting a deflected axis as the first buffered input reading on a generic USB controller (G-Shark GS-GP702)
(cherry picked from commit
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| .. | ||
| SDL_dinputjoystick.c | ||
| SDL_dinputjoystick_c.h | ||
| SDL_rawinputjoystick.c | ||
| SDL_rawinputjoystick_c.h | ||
| SDL_windows_gaming_input.c | ||
| SDL_windowsjoystick.c | ||
| SDL_windowsjoystick_c.h | ||
| SDL_xinputjoystick.c | ||
| SDL_xinputjoystick_c.h | ||