Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 63a322cdd1 android: fixed ANR if we lose focus at startup
If we lose focus during startup, we need to unlock the activity mutex before waiting for the focus lifecycle event, otherwise it will never be delivered.

Reproduced using testcontroller with a DualSense controller attached and the "Allow the app to access the USB device?" dialog popped up.
2026-06-08 13:51:12 -07:00
.github ci: ignore artifact upload errors 2026-06-05 03:17:42 +02:00
android-project Fixed bug #13850: SDLControllerManager, we can use isVirtual() since API > 16 2026-06-06 07:58:47 -07:00
build-scripts stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
cmake stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
docs SDL_GetRenderOutputSize -> SDL_GetCurrentRenderOutputSIze 2026-06-06 07:57:24 -07:00
examples examples/input/05-gamepad-rumble: add some visual feedback. 2026-06-02 19:50:05 -04:00
include Sync SDL3 wiki -> header 2026-06-08 16:02:29 +00:00
src android: fixed ANR if we lose focus at startup 2026-06-08 13:51:12 -07:00
test stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
VisualC examples: Added input/05-gamepad-rumble 2026-05-31 08:32:44 -07:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols revert parts of CodeSpell commit d870911202 from 3rd party sources 2026-05-13 18:00:02 +03:00
Xcode Added curved window mode on visionOS 26 (#15298) 2026-05-12 16:48:06 -07:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:26:54 -04:00
Android.mk Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:51:49 -04:00
CMakeLists.txt stdlib: Add SDL_wcstoul(), SDL_wcstoll(), and SDL_wcstoull() 2026-06-08 11:58:47 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)