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- Change active object priority from EPriorityLow to EPriorityStandard - Process all events in batch before SDL_AppIterate() to reduce input lag - Remove redundant SDL_PumpEvents() call (already done by SDL_PollEvent) - Move clean-up logic into ShutdownApp() helper function |
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| .. | ||
| emscripten | ||
| gdk | ||
| generic | ||
| ios | ||
| n3ds | ||
| ngage | ||
| ps2 | ||
| psp | ||
| windows | ||
| SDL_main_callbacks.c | ||
| SDL_main_callbacks.h | ||
| SDL_runapp.c | ||