Simple DirectMedia Layer https://libsdl.org
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Sebastian Krzyszkowiak 6311c7cf95 emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Android: minor comment update 2019-03-13 14:08:21 +01:00
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cmake mir: Removed mir client support. 2018-11-02 21:34:17 -04:00
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include events: Make debug logging of the event queue a hint instead of an #ifdef. 2019-03-15 14:08:30 -04:00
src emscripten: force resize event when pixel ratio changes 2019-03-16 19:08:59 -07:00
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VisualC testgesture: Add dependency to SDLtest to Visual Studio project. 2019-03-15 23:54:42 -04:00
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Android.mk Initial Android OpenSL ES implementation, contributed by ANTA 2019-01-12 12:18:44 -08:00
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CMakeLists.txt events: Let arbitrary signals to simulate iOS/Android backgrounding events. 2019-03-15 15:51:05 -04:00
configure Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
configure.in Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING 2019-03-16 17:47:59 -07:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)