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SDL_blendfillrect.c
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_blendfillrect.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_blendline.c
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_blendline.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_blendpoint.c
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_blendpoint.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_draw.h
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Simplify SDL_BLENDMODE_MUL
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2023-03-16 20:27:09 +01:00 |
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SDL_drawline.c
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_drawline.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_drawpoint.c
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_drawpoint.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_render_sw.c
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Destroy the window surface if we've created it for the software renderer
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2023-11-07 21:47:07 -08:00 |
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SDL_render_sw_c.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_rotate.c
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Updated source to match SDL function prototype style
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2023-05-23 10:59:03 -07:00 |
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SDL_rotate.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |
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SDL_triangle.c
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triangle: don't read destination pixel when you're going to discard it anyways
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2023-10-05 13:46:28 +02:00 |
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SDL_triangle.h
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Updated copyright for 2023
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2023-01-09 09:48:21 -08:00 |