SDL/src/render/software
2023-11-07 21:47:07 -08:00
..
SDL_blendfillrect.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendfillrect.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendline.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendline.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendpoint.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_blendpoint.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_draw.h Simplify SDL_BLENDMODE_MUL 2023-03-16 20:27:09 +01:00
SDL_drawline.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_drawline.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_drawpoint.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_drawpoint.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_render_sw.c Destroy the window surface if we've created it for the software renderer 2023-11-07 21:47:07 -08:00
SDL_render_sw_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_rotate.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_rotate.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_triangle.c triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:46:28 +02:00
SDL_triangle.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00