SDL/src/render/vulkan
Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level.
Previously, each backend would allocate and free the renderer struct. Now
the higher level does it, so the backends only manage their private resources.

This removes some boilerplate and avoids some potential accidents.
2024-04-19 00:25:59 -04:00
..
compile_shaders.bat Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169) 2024-02-28 08:57:09 -08:00
SDL_render_vulkan.c render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_shaders_vulkan.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_shaders_vulkan.h
VULKAN_PixelShader_Advanced.h Vulkan Renderer - fix validation errors: 2024-02-29 10:59:47 -08:00
VULKAN_PixelShader_Advanced.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Colors.h Vulkan Renderer - fix validation errors: 2024-02-29 10:59:47 -08:00
VULKAN_PixelShader_Colors.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Common.hlsli Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_PixelShader_Textures.h Vulkan Renderer - fix validation errors: 2024-02-29 10:59:47 -08:00
VULKAN_PixelShader_Textures.hlsl Use the hlsli extension for shader includes 2024-03-05 12:46:44 -08:00
VULKAN_VertexShader.h Vulkan Renderer - fix validation errors: 2024-02-29 10:59:47 -08:00
VULKAN_VertexShader.hlsl Vulkan Renderer - fix validation errors: 2024-02-29 10:59:47 -08:00