SDL/src/render/software
Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level.
Previously, each backend would allocate and free the renderer struct. Now
the higher level does it, so the backends only manage their private resources.

This removes some boilerplate and avoids some potential accidents.
2024-04-19 00:25:59 -04:00
..
SDL_blendfillrect.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_blendfillrect.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendline.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_blendline.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendpoint.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_blendpoint.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_draw.h Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_drawline.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_drawline.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_drawpoint.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_drawpoint.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_render_sw.c render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_render_sw_c.h render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_rotate.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_rotate.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_triangle.c Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00
SDL_triangle.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00