..
direct3d
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
direct3d11
Fixed resource leak and crash at exit in the D3D11 renderer
2023-07-03 17:42:16 -07:00
direct3d12
Made error handling more consistent in D3D12_RenderReadPixels()
2023-07-03 17:42:07 -07:00
metal
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
opengl
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
opengles
style fixes for SDL_PROC macros.
2023-05-19 14:10:02 +03:00
opengles2
style fixes for SDL_PROC macros.
2023-05-19 14:10:02 +03:00
ps2
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
2023-03-09 15:23:59 -08:00
psp
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
software
Handle DPI scaling in SDL_GetWindowSurface
2023-06-14 17:23:54 -07:00
vitagxm
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
SDL_d3dmath.c
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
SDL_d3dmath.h
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
SDL_render.c
Make it clear that you can't mix 2D rendering and the window surface API
2023-06-10 08:54:36 -07:00
SDL_sysrender.h
Updated copyright for 2023
2023-01-09 09:48:21 -08:00
SDL_yuv_sw.c
Updated source to match SDL function prototype style
2023-05-23 10:59:03 -07:00
SDL_yuv_sw_c.h
Updated copyright for 2023
2023-01-09 09:48:21 -08:00