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compile_shaders.bat
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compile_shaders_xbox.bat
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D3D12_PixelShader_Advanced.h
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Added support for linear and pixel art scaling for palettized textures
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2025-10-04 15:12:08 -07:00 |
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D3D12_PixelShader_Advanced.hlsl
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D3D12_PixelShader_Colors.h
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Removed TEXTURETYPE_PALETTE_PIXELART
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2025-10-03 18:54:07 -07:00 |
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D3D12_PixelShader_Colors.hlsl
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D3D12_PixelShader_Common.hlsli
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Added support for linear and pixel art scaling for palettized textures
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2025-10-04 15:12:08 -07:00 |
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D3D12_PixelShader_Textures.h
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Removed TEXTURETYPE_PALETTE_PIXELART
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2025-10-03 18:54:07 -07:00 |
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D3D12_PixelShader_Textures.hlsl
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D3D12_RootSig_Advanced.h
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Fixed line endings
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2025-10-01 14:01:59 -07:00 |
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D3D12_RootSig_Color.h
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Fixed line endings
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2025-10-01 14:01:59 -07:00 |
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D3D12_RootSig_Texture.h
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Fixed line endings
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2025-10-01 14:01:59 -07:00 |
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D3D12_Shader_Common.hlsli
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Added hardware accelerated support for palettized textures
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2025-09-28 22:10:06 -07:00 |
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D3D12_VertexShader.hlsl
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Reduce the size of the D3D12 vertex shader constants
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2025-09-28 22:10:06 -07:00 |
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D3D12_VertexShader_Advanced.h
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Removed TEXTURETYPE_PALETTE_PIXELART
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2025-10-03 18:54:07 -07:00 |
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D3D12_VertexShader_Color.h
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Removed TEXTURETYPE_PALETTE_PIXELART
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2025-10-03 18:54:07 -07:00 |
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D3D12_VertexShader_Texture.h
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Removed TEXTURETYPE_PALETTE_PIXELART
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2025-10-03 18:54:07 -07:00 |
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SDL_render_d3d12.c
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render: Add Suspend/Resume calls for GDK support
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2026-03-07 11:19:09 -05:00 |
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SDL_render_d3d12_xbox.cpp
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You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION
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2026-02-08 11:51:34 -08:00 |
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SDL_render_d3d12_xbox.h
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Updated copyright for 2026
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2026-01-01 09:40:08 -08:00 |
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SDL_shaders_d3d12.c
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You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION
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2026-02-08 11:51:34 -08:00 |
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SDL_shaders_d3d12.h
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Updated copyright for 2026
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2026-01-01 09:40:08 -08:00 |
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SDL_shaders_d3d12_xboxone.cpp
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You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION
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2026-02-08 11:51:34 -08:00 |
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SDL_shaders_d3d12_xboxseries.cpp
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You can't combine SDL_STRINGIFY_ARG() and SDL_FUNCTION
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2026-02-08 11:51:34 -08:00 |