Simple DirectMedia Layer https://libsdl.org
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Max Maisel 607b1f225c Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Add a loop around SDL_hid_read() in the Steam Deck HIDAPI driver as it
is done in other HIDAPI drivers. This loop reads data from the device and
processes it until the input buffer is empty which ensures that clients
always get the latest data.

This fixes an input latency issue if the application polls the events
slower than the hardware generates them.
2024-07-05 08:25:52 -07:00
.github ci: assume all .dmp files in build directy are minidump files 2024-06-28 18:28:31 +02:00
android-project Added support for the ROG RAIKIRI 2024-07-03 13:54:00 -07:00
build-scripts Renamed SDLK_a-z to SDLK_A-Z 2024-07-01 13:56:49 -07:00
cmake cmake: check for valid isinf/isinff/isnan/isnanf macros 2024-06-24 22:00:53 +02:00
docs Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event 2024-07-03 15:08:21 -04:00
include Sync SDL3 wiki -> header 2024-07-04 15:12:07 +00:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. 2024-07-05 08:25:52 -07:00
test audio: Add gain support to audio streams and logical audio devices. 2024-07-03 16:05:55 -04:00
VisualC Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
VisualC-GDK Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
VisualC-WinRT Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt emscripten: Let SDL hints be set by URL parameters. 2024-07-04 11:09:42 -04:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)