Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 5fe69e73ba x11: Use XInput2 to handle pointer input while grabbed and touches are active
Core X11 events are used for absolute motion while the mouse is grabbed, as XInput doesn't receive motion events from the master pointer, and the position from the slave devices lags one report behind. However, pointer events emulated from multitouch events can't be filtered out when using core events, as the XInput flags are not passed through.

Use the absolute position from slave devices in XInput motion events while the mouse is grabbed and touch events are active to allow filtering out pointer events emulated from touch events. Pointer events in this case may be a report behind the master device, but receiving input from both the pointer and touches simultaneously is not likely to be a common occurrence.
2025-12-13 11:15:11 -05:00
.github release: verify SDL_REVISION contains SDL- 2025-12-03 17:13:06 +01:00
android-project Updated to version 3.3.5 for development 2025-12-07 09:30:04 -08:00
build-scripts Remove mkinstalldirs from automake 2025-12-11 05:48:36 +01:00
cmake cmake: add reftable ref storage support to GetGitRevisionDescription 2025-12-11 16:13:49 -08:00
docs Sync SDL3 wiki -> header 2025-12-11 23:15:58 +00:00
examples examples/renderer/03-lines: simplified casting on radians calculation. 2025-12-05 12:59:01 -05:00
include Note that uniforms are local to command buffers (thanks @LittleCodingFox!) 2025-12-12 15:09:56 -08:00
src x11: Use XInput2 to handle pointer input while grabbed and touches are active 2025-12-13 11:15:11 -05:00
test isfinite is not available on all platforms, so add a bitmasking alternative 2025-12-08 20:48:47 +01:00
VisualC Added support for parsing the Xbox report descriptor 2025-12-10 10:49:39 -08:00
VisualC-GDK Added support for parsing the Xbox report descriptor 2025-12-10 10:49:39 -08:00
wayland-protocols Add SDL Pinch events (#9445) 2025-10-12 14:44:23 -07:00
Xcode Added support for parsing the Xbox report descriptor 2025-12-10 10:49:39 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk android: remove dependency on cpu-features.h 2025-11-11 23:41:43 +00:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt cmake: only enable building tests when SDL is the main project 2025-12-08 20:48:47 +01:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)