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Now apps can have persistent files available during SDL_main()/SDL_AppInit() and don't have to mess with Emscripten-specific code to prepare the filesystem for use. |
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| .. | ||
| SDL_build_config.h | ||
| SDL_build_config.h.cmake | ||
| SDL_build_config_android.h | ||
| SDL_build_config_ios.h | ||
| SDL_build_config_macos.h | ||
| SDL_build_config_minimal.h | ||
| SDL_build_config_windows.h | ||
| SDL_build_config_wingdk.h | ||
| SDL_build_config_xbox.h | ||
| SDL_revision.h.cmake | ||