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39 lines
1.7 KiB
Objective-C
39 lines
1.7 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import "SDL_uikitviewcontroller.h"
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// Called from Swift scene delegates when window size changes
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void SDL_VisionOS_SendSizeChanged(long width, long height);
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// Called from Swift scene delegates to get the initial curvature
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float SDL_VisionOS_GetCurvature();
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// Called from Swift scene delegates when window curvature changes
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void SDL_VisionOS_SendCurvatureChanged(float curvature);
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// Called from Swift scene delegates when pointer mode changes
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void SDL_VisionOS_SendPointerMode(bool enabled);
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// Called from Swift scene delegates when visionOS delivers a touch event
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void SDL_VisionOS_SendTouch(NSTimeInterval timestamp, SDL_FingerID fingerID, Uint32 eventType, float x, float y);
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// Called from Swift to register the RealityKit hosting object with the SDL window
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void SDL_VisionOS_SetWindowRealityKitHosting(id hosting);
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