SDL/src/video/uikit/SDL_UIKitBridge-swift.h
2026-05-12 16:48:06 -07:00

39 lines
1.7 KiB
Objective-C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#import "SDL_uikitviewcontroller.h"
// Called from Swift scene delegates when window size changes
void SDL_VisionOS_SendSizeChanged(long width, long height);
// Called from Swift scene delegates to get the initial curvature
float SDL_VisionOS_GetCurvature();
// Called from Swift scene delegates when window curvature changes
void SDL_VisionOS_SendCurvatureChanged(float curvature);
// Called from Swift scene delegates when pointer mode changes
void SDL_VisionOS_SendPointerMode(bool enabled);
// Called from Swift scene delegates when visionOS delivers a touch event
void SDL_VisionOS_SendTouch(NSTimeInterval timestamp, SDL_FingerID fingerID, Uint32 eventType, float x, float y);
// Called from Swift to register the RealityKit hosting object with the SDL window
void SDL_VisionOS_SetWindowRealityKitHosting(id hosting);