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direct3d
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Fix invalidation of bound textures/shaders across a renderer flush on D3D9
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2026-01-31 17:17:44 -08:00 |
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direct3d11
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Fix GetSampler() bug for INDEX8 pixel format (#15099)
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2026-02-24 08:06:44 -08:00 |
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direct3d12
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render: Reduce scope of D3D12 GDK event watcher to Xbox
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2026-02-25 07:40:51 -08:00 |
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gpu
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Revert "render: Added Xbox DXIL for gpu backend".
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2026-03-04 15:52:52 -05:00 |
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metal
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Fixed incorrect sampler when changing Metal draw state
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2026-03-21 14:09:19 -07:00 |
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ngage
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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opengl
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render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
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2026-02-16 13:09:18 -05:00 |
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opengles2
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opengles2: Rework render targets.
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2026-05-06 13:28:03 -04:00 |
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ps2
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PS2, VITA: Fix void pointer arithmetic warnings (#14995)
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2026-05-13 19:32:50 +03:00 |
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psp
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SDL_render_psp.c: Also apply the similar fix to PSP
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2026-02-06 09:08:58 -08:00 |
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software
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renderer: Check the surface validity flag when re-acquiring the surface in the software renderer
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2026-04-27 12:57:40 -04:00 |
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vitagxm
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PS2, VITA: Fix void pointer arithmetic warnings (#14995)
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2026-05-13 19:32:50 +03:00 |
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vulkan
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Fix GetSampler() bug for INDEX8 pixel format (#15099)
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2026-02-24 08:06:44 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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SDL_render.c
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Don't send any commands to the GPU while hidden
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2026-04-08 10:10:00 -07:00 |
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SDL_render_debug_font.h
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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SDL_sysrender.h
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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SDL_yuv_sw.c
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2026
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2026-01-01 09:48:19 -08:00 |