SDL/src/render
2026-05-13 19:32:50 +03:00
..
direct3d Fix invalidation of bound textures/shaders across a renderer flush on D3D9 2026-01-31 17:17:44 -08:00
direct3d11 Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:06:44 -08:00
direct3d12 render: Reduce scope of D3D12 GDK event watcher to Xbox 2026-02-25 07:40:51 -08:00
gpu Revert "render: Added Xbox DXIL for gpu backend". 2026-03-04 15:52:52 -05:00
metal Fixed incorrect sampler when changing Metal draw state 2026-03-21 14:09:19 -07:00
ngage Updated copyright for 2026 2026-01-01 09:48:19 -08:00
opengl render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB. 2026-02-16 13:09:18 -05:00
opengles2 opengles2: Rework render targets. 2026-05-06 13:28:03 -04:00
ps2 PS2, VITA: Fix void pointer arithmetic warnings (#14995) 2026-05-13 19:32:50 +03:00
psp SDL_render_psp.c: Also apply the similar fix to PSP 2026-02-06 09:08:58 -08:00
software renderer: Check the surface validity flag when re-acquiring the surface in the software renderer 2026-04-27 12:57:40 -04:00
vitagxm PS2, VITA: Fix void pointer arithmetic warnings (#14995) 2026-05-13 19:32:50 +03:00
vulkan Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:06:44 -08:00
SDL_d3dmath.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_render.c Don't send any commands to the GPU while hidden 2026-04-08 10:10:00 -07:00
SDL_render_debug_font.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_render_unsupported.c Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_sysrender.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_yuv_sw.c Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_yuv_sw_c.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00