..
direct3d
Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D
2014-08-16 23:17:47 -07:00
direct3d11
The YUV offset is 16 / 255, not 16 / 256
2014-07-03 10:22:12 -07:00
opengl
Take advantage of GL_ARB_texture_non_power_of_two when it's available
2014-08-14 21:31:50 -07:00
opengles
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
2014-07-07 23:26:34 -07:00
opengles2
Fixed warnings about unused local variables.
2014-08-12 23:37:12 +02:00
psp
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
software
Fixed uninitialized variable in some cases
2014-07-27 17:43:36 -07:00
mmx.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_d3dmath.c
Fixes #2529 , guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_d3dmath.h
Fixes #2529 , guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_render.c
Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
2014-08-16 23:30:44 -07:00
SDL_sysrender.h
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00