SDL/src/render
2019-08-17 01:09:30 -03:00
..
direct3d direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly. 2019-06-21 15:07:39 -04:00
direct3d11 Fixed bug 4582 - Maximize/Resize not working on Windows 10 2019-04-08 13:43:48 +02:00
metal metal renderer: more closely match buffer data alignment requirements from the metal specification. 2019-08-17 01:09:30 -03:00
opengl opengl: Be more robust in failing cases. 2019-06-18 18:58:39 -04:00
opengles Fixed Windows RT build 2019-03-19 16:52:09 -07:00
opengles2 opengles2: Fix static analysis warning. 2019-03-21 10:39:49 -04:00
psp Fixed Windows RT build 2019-03-19 16:52:09 -07:00
software Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 2019-06-18 10:08:19 -07:00
SDL_d3dmath.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_d3dmath.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.c render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 2019-08-17 00:43:44 -03:00
SDL_sysrender.h render: simplify vertex and uniform data allocation. Improves performance of various SDL_Render functions (bug #4764). 2019-08-17 00:43:44 -03:00
SDL_yuv_sw.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw_c.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00