Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 54adba6a31 If the viewport changes the cliprect should be updated
The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it.

Fixes https://github.com/libsdl-org/SDL/issues/9094

(cherry picked from commit d0af01e7d4)
(cherry picked from commit 05f6709617)
2024-03-03 11:13:04 -08:00
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src If the viewport changes the cliprect should be updated 2024-03-03 11:13:04 -08:00
test Don't test 10-bit pixel format conversion 2024-03-03 00:01:20 +03:00
VisualC Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00
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WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:59 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)