SDL/src/render
2025-10-01 07:17:55 -07:00
..
direct3d Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
direct3d11 Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
direct3d12 Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
gpu Generalize and validate optional GPU feature properties 2025-09-29 12:42:47 -07:00
metal Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
ngage [Nokia N-Gage] Re-enable FPS counter, fix link in README. 2025-07-02 21:27:24 +02:00
opengl Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
opengles2 Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
ps2 [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993) 2025-09-21 07:50:14 -07:00
psp SDL_render_psp.c: Implemented working viewport support 2025-09-29 19:09:26 -07:00
software Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
vitagxm
vulkan Fixed pixel shader for palettized textures using pixelart scaling 2025-10-01 07:17:55 -07:00
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_render_debug_font.h
SDL_render_unsupported.c
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c
SDL_yuv_sw_c.h