SDL/src/render/vulkan/compile_shaders.bat
Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00

5 lines
729 B
Batchfile

glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Colors -o VULKAN_PixelShader_Colors.h VULKAN_PixelShader_Colors.hlsl
glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Textures -o VULKAN_PixelShader_Textures.h VULKAN_PixelShader_Textures.hlsl
glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Advanced -o VULKAN_PixelShader_Advanced.h VULKAN_PixelShader_Advanced.hlsl
glslangValidator -D --sep mainColor -e main -S vert --iy --target-env vulkan1.0 --vn VULKAN_VertexShader -o VULKAN_VertexShader.h VULKAN_VertexShader.hlsl