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https://github.com/libsdl-org/SDL.git
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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
5 lines
729 B
Batchfile
5 lines
729 B
Batchfile
glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Colors -o VULKAN_PixelShader_Colors.h VULKAN_PixelShader_Colors.hlsl
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glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Textures -o VULKAN_PixelShader_Textures.h VULKAN_PixelShader_Textures.hlsl
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glslangValidator -D --sep main -e main -S frag --target-env vulkan1.0 --auto-sampled-textures --vn VULKAN_PixelShader_Advanced -o VULKAN_PixelShader_Advanced.h VULKAN_PixelShader_Advanced.hlsl
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glslangValidator -D --sep mainColor -e main -S vert --iy --target-env vulkan1.0 --vn VULKAN_VertexShader -o VULKAN_VertexShader.h VULKAN_VertexShader.hlsl
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