SDL/src/render/vulkan/VULKAN_PixelShader_Textures.hlsl
2024-03-05 12:46:44 -08:00

7 lines
176 B
HLSL

#include "VULKAN_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}