SDL/src/core
Sam Lantinga ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
..
android Fixed launching on Android after audio capture -> recording renaming 2024-06-17 14:44:54 -07:00
freebsd cmake: add -Wimplicit-fallthrough warning 2024-03-18 20:34:50 +01:00
gdk windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv. 2024-05-22 20:08:15 -04:00
haiku Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
linux Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
n3ds Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
ngage Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
openbsd Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
ps2 Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
psp Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
unix Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
windows audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
winrt Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
SDL_core_unsupported.c Introduce formal policy for APIs that return strings. 2024-06-03 14:20:49 -04:00
SDL_runapp.c Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00