SDL/src/render
Sam Lantinga 4e5ba722fd Change the batch if the color scale changes
The color scale is a shader constant so it can be applied in linear space
2025-11-10 18:30:02 -08:00
..
direct3d Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
direct3d11 Change the batch if the color scale changes 2025-11-10 18:30:02 -08:00
direct3d12 Change the batch if the color scale changes 2025-11-10 18:30:02 -08:00
gpu Change the batch if the color scale changes 2025-11-10 18:30:02 -08:00
metal Change the batch if the color scale changes 2025-11-10 18:30:02 -08:00
ngage Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
opengl Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL 2025-11-07 11:13:50 -08:00
opengles2 The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
ps2 Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
psp Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported 2025-10-12 10:46:48 -07:00
software Enable RLE more often in the software renderer 2025-11-08 14:51:27 -08:00
vitagxm The default render texture format is SDL_PIXELFORMAT_ARGB8888 2025-11-06 09:46:43 -08:00
vulkan Change the batch if the color scale changes 2025-11-10 18:30:02 -08:00
SDL_d3dmath.h Make D3D math functions static inline to reduce likelihood of linking conflicts 2025-10-14 16:56:41 -07:00
SDL_render.c Fixed potential double-free when creating a renderer (thanks @Sackzement!) 2025-11-01 11:24:14 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00