SDL/src/render
Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
If a limit would be needed then count should be adapted before stack allocation.
2015-10-15 22:26:21 +02:00
..
direct3d Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
direct3d11 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. 2015-10-15 22:26:21 +02:00
opengl Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
opengles Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
opengles2 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
psp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
software Fixed compiler warning about shadowed local variables. 2015-06-23 01:44:44 -04:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_render.c Changed an error return value from 0 to NULL for consistency. 2015-08-21 23:50:37 +02:00
SDL_sysrender.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_yuv_mmx.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_yuv_sw.c Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_yuv_sw_c.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00