Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 4c36726a31 macOS child window fixes
- Fix places working with window coordinates that need to call SDL_RelativeToGlobalForWindow or SDL_GlobalToRelativeForWindow

- Remove NSScreen param from ConvertNSRect(). Reflecting the Y coordinate is done relative to the main screen height (which ConvertNSRect
  was already doing) so the explicit screen isn't needed.

- Refactor NSScreen lookups for point/rect and fix getting the screen for Cocoa_SetWindowPosition() to get the screen for the new position and
  not the window's current screen (which may not exist if the window is off-screen).

- Fix re-associating the popup and parent window when the child window is shown. Hiding a child window removes it from the window hierarchy
  and so must be added when the window is shown again.

- Allow popup windows that are not tooltips to gain key focus.
2023-05-29 16:44:17 -07:00
.github Disable HIDAPI libusb support on FreeBSD in CI 2023-05-26 08:19:04 -07:00
android-project Added Android hidapi 0.14.0 support 2023-05-26 08:19:04 -07:00
build-scripts SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
cmake rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
docs Consolidate the X11 WM_CLASS and Wayland app ID envvars 2023-05-28 19:15:36 -04:00
include Consolidate the X11 WM_CLASS and Wayland app ID envvars 2023-05-28 19:15:36 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src macOS child window fixes 2023-05-29 16:44:17 -07:00
test tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
VisualC rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
VisualC-GDK gdk: Fix the project 2023-05-26 14:53:17 -07:00
VisualC-WinRT rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore include: add \brief to includes 2023-02-19 10:01:33 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt
CMakeLists.txt cmake: don't force enable/disable SDL_HIDAPI_LIBUSB 2023-05-28 03:27:20 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt
WhatsNew.txt Android: control activity re-creation 2023-05-12 07:48:33 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)