Simple DirectMedia Layer https://libsdl.org
Find a file
Sam Lantinga 473051f6bb Fixed bug 3159 - SDL_blit_slow with BLENDING does not work
Fritzor

Source Suface is ABGR and Destination Surface is ABGR. We use software blending. In the Switch-Case statement for SDL_COPY_BLEND (Line 126) the alpha-channel is not calculated like in every SDL_blit_auto - function. So if the destination Surface has alpha - channel of zero the resulting surface has zero as well.
Add:  ?dstA = srcA + ((255 - srcA) * dstA) / 255;? to code and everything is okay.
2016-10-01 13:40:01 -07:00
acinclude
android-project Commit KEYCODE_SPACE as text input on Android 2016-07-04 10:39:32 -04:00
build-scripts Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. 2016-10-01 12:52:55 -07:00
cmake Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain. 2016-09-13 00:03:50 -07:00
debian
docs Updated Linux notes on building with Mir and Wayland support. 2016-09-29 12:04:07 -04:00
include Fixed bug 3165 - define numbers don't match types in Swift 2016-10-01 13:35:36 -07:00
premake Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) 2016-10-01 12:56:28 -07:00
src Fixed bug 3159 - SDL_blit_slow with BLENDING does not work 2016-10-01 13:40:01 -07:00
test Fixed bug 3318 - testime.c enhancement with GNU Unifont support 2016-10-01 12:43:14 -07:00
VisualC
VisualC-WinRT Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
visualtest
Xcode Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
Xcode-iOS iOS: Removed unused constant in demo. 2016-09-30 23:31:24 +02:00
.hgignore
Android.mk
autogen.sh Fix running autogen.sh out-of-tree 2016-10-01 10:39:03 -07:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Fix CMake setting an incorrect video backend on iOS 2016-10-01 17:05:29 -03:00
configure Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
configure.in Updated version to 2.0.5 in preparation for release 2016-09-28 22:24:01 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)