SDL/include/build_config
Sam Lantinga 36f621842b
Use the Microsoft provided GameInputCreate() function (#15797)
It does better version checking and has better compatibility.

This also fixes a crash in GameInputRedist.dll when attempting to load v3 when v2 is installed on the system. In this case, a thread is created in GameInputCreate() which is not cleaned up when the object is released, and can crash later with a NULL pointer dereference.
2026-06-10 12:57:43 -07:00
..
SDL_build_config.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config.h.cmake Use the Microsoft provided GameInputCreate() function (#15797) 2026-06-10 12:57:43 -07:00
SDL_build_config_android.h GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
SDL_build_config_ios.h Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
SDL_build_config_macos.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_minimal.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_windows.h GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
SDL_build_config_wingdk.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_xbox.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_revision.h.cmake Updated copyright for 2026 2026-01-01 09:40:08 -08:00