Simple DirectMedia Layer https://libsdl.org
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Gabriel Jacobo 45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
acinclude
android-project [Android] Fixes #2247, enable hardware acceleration by default. 2013-11-22 10:26:28 -03:00
build-scripts Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
cmake Fixed SONAME lookup for runtime loading of shared libraries in CMake project. 2013-11-19 15:25:00 -05:00
debian
include Fixed bug 2245 - add SDL_acos and SDL_asin 2013-11-16 18:56:02 -08:00
premake Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
src Query version for X11 XInput2 multitouch separately from base XInput2. 2013-11-20 21:17:26 -05:00
test Adds testgles2 2013-11-19 10:56:38 -03:00
VisualC Fixed bug 2232 - Version Mismatch in VS2013 Solution File 2013-11-16 12:11:19 -08:00
visualtest Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Xcode
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Fixed bug 2238 - Enable GCC atomics for clang 2013-11-16 11:58:21 -08:00
configure Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
configure.in -fvisibility=hidden is no longer a requirement for dynamic X11. 2013-11-19 15:00:39 -05:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt
README-directfb.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-SDL.txt
README-touch.txt
README-wince.txt
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)