SDL/src/sensor
Ryan C. Gordon 447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
..
android error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
coremotion error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
dummy Updated copyright for 2023 2023-01-09 09:41:41 -08:00
n3ds Added a single source of SDL object IDs 2023-10-23 10:49:37 -07:00
vita error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
windows error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
SDL_sensor.c error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
SDL_sensor_c.h Added a single source of SDL object IDs 2023-10-23 10:49:37 -07:00
SDL_syssensor.h Added properties to various SDL objects 2023-10-11 22:38:00 -07:00