SDL/src/timer
Ryan C. Gordon 447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
..
dummy Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
haiku Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
n3ds Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
ngage Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
ps2 Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
psp Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
unix Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
vita Updated source to match SDL function prototype style 2023-05-23 09:37:07 -07:00
windows SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
SDL_timer.c error: SDL's allocators now call SDL_OutOfMemory on error. 2023-11-30 00:14:27 -05:00
SDL_timer_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00