SDL/src/render
Sam Lantinga 40d85109ac Fixed crash when using the dummy video driver
The higher level code will clean up the renderer if initialization fails.
2024-08-30 07:16:47 -07:00
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direct3d Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
direct3d11 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
direct3d12 Renamed Gpu to GPU 2024-08-29 17:33:52 -07:00
metal Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
opengl Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
opengles2 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
ps2 Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
psp Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
sdlgpu Fixed crash when using the dummy video driver 2024-08-30 07:16:47 -07:00
software Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
vitagxm Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00
vulkan Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
SDL_d3dmath.c Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_d3dmath.h Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
SDL_render.c Fixed the colorspace for YUV textures using native RGB representations 2024-08-29 20:55:09 -07:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
SDL_yuv_sw.c Fixed the colorspace for YUV textures using native RGB representations 2024-08-29 20:55:09 -07:00
SDL_yuv_sw_c.h Fixed the colorspace for YUV textures using native RGB representations 2024-08-29 20:55:09 -07:00