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direct3d
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
2026-01-31 17:17:44 -08:00
direct3d11
Fix GetSampler() bug for INDEX8 pixel format ( #15099 )
2026-02-24 08:06:44 -08:00
direct3d12
render: Reduce scope of D3D12 GDK event watcher to Xbox
2026-02-25 07:40:51 -08:00
gpu
Revert "render: Added Xbox DXIL for gpu backend".
2026-03-04 15:52:52 -05:00
metal
Fixed incorrect sampler when changing Metal draw state
2026-03-21 14:09:19 -07:00
ngage
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
opengl
render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
2026-02-16 13:09:18 -05:00
opengles2
Enable npot texture wrapping if GL_OES_texture_npot is available
2026-04-04 08:17:57 -07:00
ps2
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
psp
SDL_render_psp.c: Also apply the similar fix to PSP
2026-02-06 09:08:58 -08:00
software
Update SDL_render_sw.c
2026-03-02 09:49:59 -08:00
vitagxm
SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect
2026-02-06 09:08:57 -08:00
vulkan
Fix GetSampler() bug for INDEX8 pixel format ( #15099 )
2026-02-24 08:06:44 -08:00
SDL_d3dmath.h
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
SDL_render.c
Don't send any commands to the GPU while hidden
2026-04-08 10:10:00 -07:00
SDL_render_debug_font.h
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
SDL_render_unsupported.c
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
SDL_sysrender.h
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
SDL_yuv_sw.c
Updated copyright for 2026
2026-01-01 09:48:19 -08:00
SDL_yuv_sw_c.h
Updated copyright for 2026
2026-01-01 09:48:19 -08:00