SDL/src/render
Sam Lantinga 61ba96db36 Don't send any commands to the GPU while hidden
Previously we weren't doing drawing, but we were enqueuing viewport commands and so forth, which were causing GPU permission errors on iOS. We really don't want to be sending any work to the GPU when we're in the background.

(cherry picked from commit 57f3d2ea0a)
2026-04-08 10:10:00 -07:00
..
direct3d Fix invalidation of bound textures/shaders across a renderer flush on D3D9 2026-01-31 17:17:44 -08:00
direct3d11 Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:06:44 -08:00
direct3d12 render: Reduce scope of D3D12 GDK event watcher to Xbox 2026-02-25 07:40:51 -08:00
gpu Revert "render: Added Xbox DXIL for gpu backend". 2026-03-04 15:52:52 -05:00
metal Fixed incorrect sampler when changing Metal draw state 2026-03-21 14:09:19 -07:00
ngage Updated copyright for 2026 2026-01-01 09:48:19 -08:00
opengl render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB. 2026-02-16 13:09:18 -05:00
opengles2 Enable npot texture wrapping if GL_OES_texture_npot is available 2026-04-04 08:17:57 -07:00
ps2 Updated copyright for 2026 2026-01-01 09:48:19 -08:00
psp SDL_render_psp.c: Also apply the similar fix to PSP 2026-02-06 09:08:58 -08:00
software Update SDL_render_sw.c 2026-03-02 09:49:59 -08:00
vitagxm SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect 2026-02-06 09:08:57 -08:00
vulkan Fix GetSampler() bug for INDEX8 pixel format (#15099) 2026-02-24 08:06:44 -08:00
SDL_d3dmath.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_render.c Don't send any commands to the GPU while hidden 2026-04-08 10:10:00 -07:00
SDL_render_debug_font.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_render_unsupported.c Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_sysrender.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_yuv_sw.c Updated copyright for 2026 2026-01-01 09:48:19 -08:00
SDL_yuv_sw_c.h Updated copyright for 2026 2026-01-01 09:48:19 -08:00