mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-06-06 06:34:35 +00:00
Simple DirectMedia Layer
https://libsdl.org
- SDL creates and requires usage of a specific glib context. This context is set as the global glib context with SDL_Gtk_EnterContext and the previous context is restored with SDL_Gtk_ExitContext. - To avoid changing the behavior of SDL_tray, which is the only consumer of SDL_gtk currently, the SDL_UpdateTray function now unconditionally runs a single glib frame iteration and is responsible for dispatching glib events for all consumers in SDL_PumpEvents. - Cleaned up some error handling in SDL_tray. |
||
|---|---|---|
| .github | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| examples | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-GDK | ||
| wayland-protocols | ||
| Xcode | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README.md | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
You can find the latest release and additional information at: https://www.libsdl.org/
Installation instructions and a quick introduction is available in INSTALL.md
This library is distributed under the terms of the zlib license, available in LICENSE.txt.
Enjoy!
Sam Lantinga (slouken@libsdl.org)