Simple DirectMedia Layer https://libsdl.org
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Blaž Tomažič 3b5f35138e android: actually use ReLinker
When loading libraries the `SDL.mContext` is still `null`. This results in
relinker code path in `SDL.loadLibrary(...)` always throwing a null exception
and fallbacking to system loader.

Fix it by passing the context explicitly.

(cherry picked from commit 6a2dd96ac7)
2024-06-20 09:36:17 -07:00
.github ci: create simpler Gradle testspriteminimal project instead 2024-06-18 00:38:35 +02:00
android-project android: actually use ReLinker 2024-06-20 09:36:17 -07:00
build-scripts Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
cmake Add XSETTINGS support to x11 driver 2024-06-14 08:54:17 -07:00
docs JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
include Sync SDL3 wiki -> header 2024-06-20 00:01:27 +00:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Added check for n<0 in SDL_rand_n() 2024-06-19 17:00:58 -07:00
test Make testnative (on win32) UNICODE compatible 2024-06-20 15:40:32 +02:00
VisualC Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-GDK Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-WinRT Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
wayland-protocols wayland: Implement SetWindowOpacity via the alpha modifier protocol 2024-05-26 14:17:05 -04:00
Xcode Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)