SDL/src
Sam Lantinga 3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path
norfanin

The MMX path in SDL_fillrect.c uses the SSE intrinsic _mm_stream_pi. The function or symbol provided by the compiler will not be present because the SSE header may not get included. The linker will complain about an undefined reference.

Since this is the only intrinsic used here (and someone forgot to create one for MOVQ), I think the MMX path can be removed completely. At least I don't see another way to move 64-bits from an MMX register to memory.
2013-11-16 11:54:16 -08:00
..
atomic Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
audio Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
core Fixed implicit function declarations by including the missing header. 2013-11-10 14:39:38 +01:00
cpuinfo Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). 2013-10-23 19:52:14 -04:00
events Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
file Fixed building using MinGW 2013-10-17 23:02:29 -07:00
filesystem Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
haptic Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. 2013-10-23 15:54:12 -04:00
input/evdev Prevent keystrokes from leaking through to the console when using evdev. 2013-10-13 17:15:43 -03:00
joystick Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
libm OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
loadso Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
main Fixed comment typo. 2013-11-14 20:24:40 -05:00
power Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
render Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer 2013-11-15 22:07:35 -08:00
stdlib Fixed building using MinGW 2013-10-17 23:02:29 -07:00
test Added space in the common state structure for render targets 2013-11-15 22:01:58 -08:00
thread Added SDL_DetachThread() API. 2013-11-14 00:52:39 -05:00
timer Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
video Fixed bug 2241 - SSE intrinsic in fillrect MMX path 2013-11-16 11:54:16 -08:00
SDL.c Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_assert.c Fixed building using MinGW 2013-10-17 23:02:29 -07:00
SDL_assert_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_hints.c Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
SDL_log.c Fixed building using MinGW 2013-10-17 23:02:29 -07:00