..
aaudio
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
alsa
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
android
audio: PlayDevice() should return an error code.
2023-08-30 19:17:19 -04:00
coreaudio
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
directsound
audio: PlayDevice() should return an error code.
2023-08-30 19:17:19 -04:00
disk
audio: PlayDevice() should return an error code.
2023-08-30 19:17:19 -04:00
dsp
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
dummy
dummyaudio: SDL3ify style
2023-07-30 11:56:34 -04:00
emscripten
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
haiku
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
jack
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
n3ds
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
netbsd
Added SDL_AUDIO_BYTESIZE
2023-09-05 17:56:58 -07:00
openslES
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
pipewire
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
ps2
audio: PlayDevice() should return an error code.
2023-08-30 19:17:19 -04:00
psp
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
pulseaudio
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
qnx
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
sndio
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
vita
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
wasapi
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
SDL_audio.c
audio: Remove ChooseMixStrategy.
2023-09-07 10:44:30 -04:00
SDL_audio_c.h
audio: First shot at the SDL3 audio subsystem redesign!
2023-07-30 11:55:51 -04:00
SDL_audio_channel_converters.h
Fixed crash in new audio channel conversion code
2023-05-04 15:50:38 -07:00
SDL_audio_resampler_filter.h
Rebuild full ResamplerFilter (left wing + right wing) at runtime
2023-08-25 08:43:56 -04:00
SDL_audiocvt.c
Added SDL_AUDIO_FRAMESIZE
2023-09-05 17:56:58 -07:00
SDL_audiodev.c
dsp: Updated for new SDL3 audio API.
2023-07-30 11:56:06 -04:00
SDL_audiodev_c.h
dsp: Updated for new SDL3 audio API.
2023-07-30 11:56:06 -04:00
SDL_audiotypecvt.c
Avoid using hex-floats
2023-08-25 08:43:56 -04:00
SDL_mixer.c
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
SDL_sysaudio.h
avoid type redefinition errors after PR/8181
2023-09-04 21:29:40 +03:00
SDL_wave.c
Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
2023-09-04 09:48:44 -07:00
SDL_wave.h
Updated copyright for 2023
2023-01-09 09:41:41 -08:00