SDL/src/joystick/windows
Sam Lantinga 38afd48daf Added a single source of SDL object IDs
This ensures that we don't accidentally interpret an ID from one system as an ID in another system.
Audio device IDs are not covered here, since they have a unique numbering system.
2023-10-23 10:49:37 -07:00
..
SDL_dinputjoystick.c Revert "Check to make sure the Windows joystick device has buttons and axes" 2023-10-22 09:21:07 -07:00
SDL_dinputjoystick_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_rawinputjoystick.c Added a single source of SDL object IDs 2023-10-23 10:49:37 -07:00
SDL_rawinputjoystick_c.h RAWINPUT_RegisterNotifications() should return int, for consistency 2023-07-11 10:50:43 -07:00
SDL_windows_gaming_input.c Added a single source of SDL object IDs 2023-10-23 10:49:37 -07:00
SDL_windowsjoystick.c Added a single source of SDL object IDs 2023-10-23 10:49:37 -07:00
SDL_windowsjoystick_c.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_xinputjoystick.c Continue running XInput detection while RAWINPUT is active 2023-07-07 09:48:58 -07:00
SDL_xinputjoystick_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00