SDL/include/build_config
The Stickmahn 6a796b94dc Added support for statically linking wgpu_native to SDL
wgpu_native really seems to like statically linking itself
(as shown by it not implementing the functionality for dynamic linking),
so I added an option to statically link it alongside SDL.

How I implemented this almost certainly goes against some convention or
guideline in SDL but I'm shooting blind here. I have no idea what to do.
2026-05-30 15:57:14 +02:00
..
SDL_build_config.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config.h.cmake Added support for statically linking wgpu_native to SDL 2026-05-30 15:57:14 +02:00
SDL_build_config_android.h GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
SDL_build_config_ios.h Add SVE2 SIMD Alpha-Blending Blitter (#15504) 2026-05-13 23:37:46 -07:00
SDL_build_config_macos.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_minimal.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_windows.h GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
SDL_build_config_wingdk.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_build_config_xbox.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_revision.h.cmake Updated copyright for 2026 2026-01-01 09:40:08 -08:00