Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 361cae0874 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
2024-06-17 12:14:44 -07:00
.github audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
android-project Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window. 2024-06-17 07:44:05 -07:00
build-scripts wikiheaders: Fix C typedef parsing. 2024-06-15 11:31:17 -04:00
cmake Add XSETTINGS support to x11 driver 2024-06-14 08:54:17 -07:00
docs audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
include Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
mingw/pkg-support mingw: add pkg-support files (INSTALL.txt and Makefile) 2024-03-23 21:41:20 +01:00
src Pass through the original name used by the Steam Virtual Gamepad 2024-06-17 12:14:44 -07:00
test Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
VisualC Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-GDK Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
VisualC-WinRT Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
wayland-protocols wayland: Implement SetWindowOpacity via the alpha modifier protocol 2024-05-26 14:17:05 -04:00
Xcode Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: remove SDL_STATIC_PIC cmake option. 2024-06-10 18:04:18 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)