SDL/src
Sam Lantinga 36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
..
atomic Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
audio Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
core windows: SDL_Delay expects a 32-bit integer 2023-05-27 02:34:41 +02:00
cpuinfo Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
dynapi Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:54:36 -07:00
events Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
file Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
filesystem Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
haptic Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
hidapi Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
joystick Fixed querying device info on the MOBAPAD M073 2023-06-09 18:43:14 -07:00
libm Updated copyright for 2023 2023-01-09 09:48:21 -08:00
loadso Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
locale Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
main Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
misc Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
power Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
render Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:54:36 -07:00
sensor Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) 2023-03-09 15:23:59 -08:00
stdlib Don't bother re-encoding Latin1 characters in the ASCII range 2023-06-04 05:40:07 -07:00
test Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
thread Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
timer Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
video Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:54:36 -07:00
SDL.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_assert.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_assert_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_dataqueue.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_dataqueue.h dataqueue: Make thread safe. 2023-03-02 16:43:44 -05:00
SDL_error.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_error_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_guid.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_hints.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_hints_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_internal.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_list.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_list.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_log.c Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
SDL_log_c.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_utils.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_utils_c.h Don't bother re-encoding Latin1 characters in the ASCII range 2023-06-04 05:40:07 -07:00