Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 34af24276f EGL: Always pass the platform type when available
Always pass the EGL platform type for Wayland and X11, or the driver could potentially select the wrong backend if certain envvars are misconfigured.
2026-06-12 10:00:37 -04:00
.github Use the Microsoft provided GameInputCreate() function (#15797) 2026-06-10 12:57:43 -07:00
android-project android: fixed crash adding joysticks before joysticks are initialized 2026-06-08 14:35:42 -07:00
build-scripts Use the Microsoft provided GameInputCreate() function (#15797) 2026-06-10 12:57:43 -07:00
cmake Added hotplug detection when using libusb 2026-06-10 13:07:47 -07:00
docs SDL_GetRenderOutputSize -> SDL_GetCurrentRenderOutputSIze 2026-06-06 07:57:24 -07:00
examples credits: Update links to Will Provost's album "The Living Proof" 2026-06-10 20:48:57 -04:00
include Sync SDL3 wiki -> header 2026-06-11 18:34:25 +00:00
src EGL: Always pass the platform type when available 2026-06-12 10:00:37 -04:00
test credits: Update links to Will Provost's album "The Living Proof" 2026-06-10 20:48:57 -04:00
VisualC Add the Windows notification driver 2026-06-10 13:25:38 -04:00
VisualC-GDK Use the Microsoft provided GameInputCreate() function (#15797) 2026-06-10 12:57:43 -07:00
wayland-protocols revert parts of CodeSpell commit d870911202 from 3rd party sources 2026-05-13 18:00:02 +03:00
Xcode Weak link the UserNotifications framework 2026-06-10 14:17:53 -07:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy
.editorconfig
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
AGENTS.md AGENTS.md: Change "may not" to "must not". 2026-04-15 17:26:54 -04:00
Android.mk Add notification framework with test and dummy driver 2026-06-10 13:25:38 -04:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CLAUDE.md CLAUDE.md: Just copy the text from AGENTS.md in here for now. 2026-04-16 13:51:49 -04:00
CMakeLists.txt Use the Microsoft provided GameInputCreate() function (#15797) 2026-06-10 12:57:43 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)