SDL/include
Sam Lantinga 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST.
Our algorithm for pixel art doesn't work on 8-bit images, needs further investigation.

Fixes https://github.com/libsdl-org/SDL/issues/14129
2025-10-03 14:29:47 -07:00
..
build_config Fixed building on visionOS 2025-09-29 12:17:48 -07:00
SDL3 Palettized textures will always use SDL_SCALEMODE_NEAREST. 2025-10-03 14:29:47 -07:00