SDL/src/render
2021-12-13 15:14:33 -08:00
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direct3d End the scene before resetting the D3D device, since we'll start with BeginScene after that. 2021-11-10 05:24:31 -08:00
direct3d11 d3d11 renderer: reduce vertex bandwidth and calculations. 2021-12-13 15:14:33 -08:00
metal More "Integer overflow generates Illegal instruction under sanitizers" (see bug #4995) 2021-11-23 09:44:37 +01:00
opengl SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS 2021-11-27 07:12:34 -05:00
opengles Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
opengles2 Remove strict aliasing warning in opengles2 backend 2021-12-11 20:04:53 +01:00
psp PSP renderer fixed 2021-12-07 20:55:04 +03:00
software SW Renderer: fix invalid read if VSYNC hint is initially set with an empty value (eg "") 2021-12-08 09:41:33 +01:00
vitagxm Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995 2021-11-23 09:30:42 +01:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c RenderGeometry: simplify casting (Thanks Daniel Gibson) 2021-12-12 09:55:23 +01:00
SDL_sysrender.h Change viewport and cliprect to float version: from SDL_Rect to SDL_FRect 2021-12-02 10:01:50 +01:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00