SDL/src/render/direct3d12
Sam Lantinga 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite
You can test this using "dxcap -forcetdr"
2024-10-21 00:29:18 -07:00
..
compile_shaders.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
compile_shaders_xbox.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Advanced.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Colors.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Common.hlsli d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Textures.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_RootSig_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_RootSig_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_Shader_Common.hlsli d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_VertexShader.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_VertexShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_VertexShader_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_render_d3d12.c Fixed crashes handling D3D11/12 device lost in testsprite 2024-10-21 00:29:18 -07:00
SDL_render_d3d12_xbox.cpp Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
SDL_render_d3d12_xbox.h Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
SDL_shaders_d3d12.c Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
SDL_shaders_d3d12.h Use C++ style comments consistently in SDL source code 2024-08-22 13:30:02 -07:00
SDL_shaders_d3d12_xboxone.cpp Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00
SDL_shaders_d3d12_xboxseries.cpp Build config flags are either defined or undefined, never 0 2024-09-05 09:52:40 -07:00