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direct3d
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Added constant definitions for SDL properties
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2024-01-07 16:59:41 -08:00 |
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direct3d11
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Make sure the render target isn't bound as a resource
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2024-01-19 15:17:30 -08:00 |
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direct3d12
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Make Xbox GDK code public (and fix some GDK code rot) (#8844)
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2024-01-14 20:31:41 -08:00 |
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metal
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Added constant definitions for SDL properties
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2024-01-07 16:59:41 -08:00 |
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opengl
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opengl: OpenGL renderers need to support texture target in properties.
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2024-01-08 14:08:35 -05:00 |
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opengles2
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opengl: OpenGL renderers need to support texture target in properties.
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2024-01-08 14:08:35 -05:00 |
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ps2
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Added constant definitions for SDL properties
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2024-01-07 16:59:41 -08:00 |
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psp
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Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2024-01-20 06:31:37 -08:00 |
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software
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Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2024-01-20 06:31:37 -08:00 |
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vitagxm
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Added constant definitions for SDL properties
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2024-01-07 16:59:41 -08:00 |
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SDL_d3dmath.c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_render.c
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Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2024-01-20 06:31:37 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_sysrender.h
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Added SDL_FlipSurface() to flip a surface vertically or horizontally
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2024-01-20 06:31:37 -08:00 |
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SDL_yuv_sw.c
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Fixed warning C4127: conditional expression is constant
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2024-01-19 06:44:32 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |