SDL/src/render
2024-01-20 06:31:37 -08:00
..
direct3d Added constant definitions for SDL properties 2024-01-07 16:59:41 -08:00
direct3d11 Make sure the render target isn't bound as a resource 2024-01-19 15:17:30 -08:00
direct3d12 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
metal Added constant definitions for SDL properties 2024-01-07 16:59:41 -08:00
opengl opengl: OpenGL renderers need to support texture target in properties. 2024-01-08 14:08:35 -05:00
opengles2 opengl: OpenGL renderers need to support texture target in properties. 2024-01-08 14:08:35 -05:00
ps2 Added constant definitions for SDL properties 2024-01-07 16:59:41 -08:00
psp Added SDL_FlipSurface() to flip a surface vertically or horizontally 2024-01-20 06:31:37 -08:00
software Added SDL_FlipSurface() to flip a surface vertically or horizontally 2024-01-20 06:31:37 -08:00
vitagxm Added constant definitions for SDL properties 2024-01-07 16:59:41 -08:00
SDL_d3dmath.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_d3dmath.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_render.c Added SDL_FlipSurface() to flip a surface vertically or horizontally 2024-01-20 06:31:37 -08:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h Added SDL_FlipSurface() to flip a surface vertically or horizontally 2024-01-20 06:31:37 -08:00
SDL_yuv_sw.c Fixed warning C4127: conditional expression is constant 2024-01-19 06:44:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00